It comes down to this: if an enemy is walking towards you, you have a few options. We wish we had a chalkboard to explain why it doesn’t work, as the issue is very much visual. That’s because the gimmick doesn’t amount to much in UltraGoodness 2. You probably noticed that mention of ‘on paper’. ![]() On paper, this adds a layer of strategy to the twin-stick shooter, as you choose between fight, flight or sticking right where you are to get an advantage. Fire your guns, and they move closer again. ![]() Take a step, and enemies step toward you, and bullets inch their way closer. UltraGoodness 2 has opted for a gimmick: time only progresses when you’re moving or shooting. All other trademarks and copyrights are the properties of their respective owners.Regardless, if you’re going to stand out from perhaps Xbox’s biggest crowd, you have to offer something new.
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